This is the 30th, and final, part of a month-long look at the games of 2004. To see the other parts, click here.
At no point was Half-Life 2 just a game.
Following the cliffhanger ending of the legendary Half-Life, the idea of its sequel was a pipe dream. One that’s grandeur and impossibility seemed to grow with each year, as the hype train rolled along with a fury never before seen by the industry.
At the time of its release, Half-Life 2 stopped the world (not to mention, the still young Steam service). November 16, 2004 was a day that seemed surreal to many. The sight of Half-Life 2 on your computer was a real “pinch-me” moment. Even before you booted it up, that sensation it provided damn near justified the 6 year long wait.
After its release? Well, we’re living in that world now. One where Half-Life 2 has achieved god-like status, and the mere idea of a follow-up has become a cultural phenomenon on-par with any actual release in the series so far.