While it has become somewhat foolish to expect anything less than total success from Blizzard Entertainment, I must say that the growth of Hearthstone in just over a years time has simply astounded me.
It’s easy to point to the game’s sizeable player base and revenue numbers to really drive this point home, but as a somewhat religious player of Hearthsone, when I talk about growth in Hearthstone, what I’m talking about is content.
Looking back at the average Hearthstone game when I began playing in its beta stages compared to the game now reveals two entirely different animals. Hearthstone‘s meta game (a term used to describe the ever shifting value of certain cards, decks and strategies) has kept chugging along due in some part to the creative strategies of that aforementioned astounding player base, but largely because of the contributions of Blizzard, who have been routinely updating the game with card tweaks, updates and of course, expansions.
The latest expansion (the PvE style adventure mode Blackrock Mountain) released this past Thursday, and even though we’ve only been able to experience one of it’s five weekly released wings, already it has left a footprint on the game’s meta, that has Hearthstone players everywhere going headstrong into the breach once more battling against the winds of change.
It’s also left me thinking about the last Hearthstone expansion we got, Curse of Naxxramas. Released in July of 2014, Naxxramas was the first substantial injection of new content into Hearthstone, and its overwhelming success forever set the benchmark for expansions.
But as I said, Hearthstone is a game that changes quickly. So, in honor of the release of the newest adventure, I thought it might be fun to look back on Naxxramas to determine just what cards have left the biggest impact on the game’s meta.
Largely, then, these rankings are based on the overall effect they had on the game, but in cases of cards that are about equal, the tiebreaker went to overall quality.
Let’s get started.
29. Stoneskin Gargoyle
Not much to say on this one. Bad stats, heavily dependent on elaborate scenarios for even theoretical uses and possess an ability that’s more unique than it is genuinely useful.
Pretty much everybody thought it was going to be bad at the start of Naxxramas, and they were right.